Global Local’s design requires a number of different experts and sectors to come together if all results are to be achieved in an effective way. Therefore, whilst the project brings together organisations that all have a strong track record of delivering innovative solutions to the education sector, partners also contribute a broad set of individual skills.
This includes organisations who directly deliver guidance and support to young people in schools (a key project target group), as they have expert knowledge of the different challenges and needs currently found in engaging with this cohort. At the same time, the project also looks to develop the skills of education and guidance professionals through a teacher toolkit, and so it was also important to involve organisations in the partnership that are well-versed in developing such resources for these professionals.
The project’s innovative elements also require specialist partners with technical expertise in order to achieve the ambitions for the interactive game. This includes in the design of content and the actual technical build of the game. Similarly, the topics covered by Global Local require the partnership to possess subject matter expertise in the use of engaging with disadvantaged young people in education and so it was important to include organisations who are experienced operators in this sector.